Skra Fton Ro̠ Ner (/ˈfoma/ /fton ro̠/ [brown] [geography]) is a subtropical Large Town located in the Zde̜ze̜ Moot of the Viceroyalty of Rosid.
The name Skra Fton Ro̠ Ner is derived from the Wood Elvish language, as Skra Fton Ro̠ Ner was founded by Khukretrude Krazron, who was culturaly Wood Elven.
Climate
Skra Fton Ro̠ Ner has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 9°C (48°F). Skra Fton Ro̠ Ner receives an average of 150 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Skra Fton Ro̠ Ner covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4796 m (15734 ft) above sea level.
Overview
Skra Fton Ro̠ Ner was founded durring the late 13th century in spring of the year 1177, by Khukretrude Krazron. The establishment of the new community went well, with no major obsticles durring construction.
Skra Fton Ro̠ Ner was built using the conventions of Wood Elven durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Skra Fton Ro̠ Ner is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Skra Fton Ro̠ Ner is is constructed arround a series of premissive cobblestone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. Skra Fton Ro̠ Ner's robustly designed timber walls are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.
A look around Skra Fton Ro̠ Ner has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Skra Fton Ro̠ Ner long.
Civic Infrastructure
Skra Fton Ro̠ Ner possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Skra Fton Ro̠ Ner has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Skra Fton Ro̠ Ner. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Skra Fton Ro̠ Ner's parks.
Skra Fton Ro̠ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Skra Fton Ro̠ Ner.
Skra Fton Ro̠ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Skra Fton Ro̠ Ner has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Skra Fton Ro̠ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Skra Fton Ro̠ Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Skra Fton Ro̠ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Skra Fton Ro̠ Ner's public wards, blessings, and other arcane systems.
Skra Fton Ro̠ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Skra Fton Ro̠ Ner's natural decorations nor waterways.
Skra Fton Ro̠ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Skra Fton Ro̠ Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Skra Fton Ro̠ Ner's chapel was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.
In Skra Fton Ro̠ Ner tiny harmless tornadoes plague the town.
The Tauhoti near Skra Fton Ro̠ Ner are known to be a mutant strain of the creature.
Skra Fton Ro̠ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves square dance to channel Transmutation energies of tier 1 via moments of science.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 4
Farm Laborer: 8
Hunters: 5
Milk Maids: 3
Ranchers: 1
Ranch Hands: 4
Shepherds: 3
Farmland: 6129 m2
Cattle and Similar Creatures: 380
Poultry: 4563
Swine: 304
Sheep: 15
Goats: 3
Horses, Mounts, and Beasts of Burden: 152
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 1
Buckle-makers: 2
Cabinetmakers: 3
Candlemakers: 5
Carpenters: 4
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 3
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 12
Glassworkers: 6
Gunsmiths: 3
Harness-Makers: 1
Hatters: 2
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 3
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 3
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 8
Tanners: 1
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 3
Fishmongers: 4
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 2
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 6
Barbers: 6
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 4
Healers: 4
Housekeepers: 5
Housemaids: 9
House Stewards: 4
Inns: 1
Laundry maids: 2
Maidservants: 5
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 6
Tavern Keepers: 6
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 3
Long Haul Couriers: 3
Dockyard Workers: 2
Hay Merchants: 1
Leech Collectors: 3
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 1
Skinners: 4
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 5
Skilled Laborers
Accountants: 1
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 3
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 1
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 3
Civic Iudex: 1
Exorcist: 3
Fixers: 1
Kami Clerk: 3
Landlords: 3
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 4
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 1
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 5
Needleworkers: 4
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 6
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Dancers: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 4
Writers: 5
Produce Industries
Butter Churners: 5
Canners: 4
Cheesmakers: 6
Millers: 3
Picklers: 2
Smokers: 1
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
489 of Skra Fton Ro̠ Ner's population work within a Foundational Occupation.
28 work in Agriculture
112 work as Craftsmen
41 work as Merchants
78 work as Service Workers
49 work as General Laborers
17 work as Skilled Laborers
71 work as Civil Servants
44 work in Cottage Industries
22 work as Artists
27 work in Produce Industries
956 of Skra Fton Ro̠ Ner's population do not work in a formal occupation, but do contribute to the local economy. 76 (5%) are noncontributers.
Points of Interest
Skra Fton Ro̠ Ner's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Skra Fton Ro̠ Ner used to be much richer, but something happened in the last (14434 % 6)+1 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.
The the a katar of Elven High Magic, an a katar imbued with notable amounts of Elven High Magic energies was created in Skra Fton Ro̠ Ner by in time immemorial, reportedly some time during the late 2nd century.